game_sounds_manifest
{
	"precache_file"		"scripts/game_sounds.txt"
	"precache_file"		"scripts/game_sounds_ui.txt"
	"precache_file"		"scripts/game_sounds_player.txt"

	// Weapon sounds
	"precache_file"		"scripts/game_sounds_weapons.txt"

	// HL2 World, Ambient Generic, Items, Physics, Vehicles
	"precache_file"		"scripts/game_sounds_world.txt"
	"precache_file"		"scripts/game_sounds_ambient_generic.txt"
	"precache_file"		"scripts/game_sounds_physics.txt"
	"precache_file"		"scripts/game_sounds_vehicles.txt"
	"precache_file"		"scripts/game_sounds_items.txt"

	//Portal content Sounds
	"precache_file"		"scripts/game_sounds_portal.txt"
	"precache_file"		"scripts/game_sounds_player_portal.txt"
	"precache_file"		"scripts/game_sounds_weapons_episodic.txt"
	"precache_file"		"scripts/game_sounds_weapons_portal.txt"
	"precache_file"		"scripts/level_sounds_music_portal.txt"
	"precache_file"		"scripts/level_sounds_escape.txt"
	"precache_file"		"scripts/npc_sounds_aperture_ai.txt"
	"precache_file"		"scripts/npc_sounds_energy_ball.txt"
	"precache_file"		"scripts/npc_sounds_turret_portal.txt"
	"precache_file"		"scripts/npc_sounds_rocket_turret.txt"
	"precache_file"		"scripts/npc_sounds_glados_cores.txt"
	

	// NPC Sounds
	"precache_file"		"scripts/npc_sounds_citizen.txt"
	"precache_file"		"scripts/npc_sounds_turret.txt"
	"precache_file"		"scripts/npc_sounds_combine_ball.txt"
	"precache_file"		"scripts/npc_sounds_combine_ball_episodic.txt"
}