"VertexLitGeneric"
{
	"$baseTexture" "models\player/chell_body"
	"$bumpmap" "models\player/chell_body_normal"
	"$halflambert" "1"
	"$nodecal" "1"
	"$model" "1"
	
	"$phong" "1"
	"$phongexponenttexture" "models\player/chell_body_exponent"
//	"$phongexponent" "25"
	"$phongboost" "6 "	
	"$lightwarptexture" "models\player/chell_body_lightwarp"
	"$phongfresnelranges"	"[0.04 0.4 1]"


}



